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HPT TOOLKIT

Chapter 4

Instructional Technology

What is Instructional Technology?

"Instructional Technology (IT) is a system of scientific and rational ideas that improve peoples learning for situations that truly need it.”

IT benefits from long established processes and methods, some times referred to as ‘Prescriptive Principles,’ that are used by instructional designers to create effective instructional interventions. Since there is an existing body of processes and methods for creating instruction the process of creating new instruction does not need to be reinvented every time there is a need for instruction. There are many existing models that contain methods that can either be directly applied or modified to some degree to
create an intervention for an instructional need. This existing collection of models, processes, and methods is a great foundation for an Instructional Designer (IDer) to rely on.

So, the implementation of IT follows predictable, logical procedures and methods. As such IT is also systemic in that an instructional designer would not limit their assessment of an instructional need to just “what knowledge” the learner needs to know. The assessment would also involve the IDer to look at the big picture and ask why the performance gap is thought to be a lack of knowledge. This is done just to make sure that it is logical that teaching that knowledge would actually close the assessed performance gap.

Instruction can occur with or without the use of machines. The term 'Technology' often is used synonymously with the use of machines or electronics. IT is not just the electronics or physical machines used to produce instruction it is also the procedures, methods and models used to create instruction. The special use of the word ‘technology’ in this case is broad and actually means ‘any systematic tool’ which as mentioned can include methods and even something as immaterial as an idea.

IT is, in the context mention here, a subsystem of Human Performance Technology (HPT) and as such should be on the hook to ‘produce results’ just as is HPT in general. Because IT is scientific and systematic its interventions should result in a performance improvement in the form increased knowledge. To make sure there is or will be an improvement in the level of knowledge evaluations are conducted not only during the instructional design process but also after the total instructional process is complete, a sort of built in quality control to the process of creating instruction.

As previously mentioned there are many well established procedures that can guide the application of IT, but these heuristic procedures and models are not always enough to create the most effective instructional interventions. Because IT is also a scientific and not just systematic, research is done to investigate theories in the IT field. Through the scientific process of research existing models and principles are either strengthened or discounted thereby improving the overall value of the field of Instructional Technology. So, the IT field is an advancing and improving field. Because of the adherence to science and systematic processes the progression of IT will continue in an upward dialectic improving each progressive cycle. The obvious result will be more and more effective instruction and a greater contribution to HPT as a whole.

 

 

 

Learning Theories

Behaviorism - performances are elicited from a learner by a means of conditioned response.

Cognitive Information Processing - Knowledge transfer can be enhanced by methods designed around the idea of modeling the learners short term and long term memory as described in the cognitive model.

Constructivism - Learners create their own knowledge. Instructors simply facilitate this process.

 

Instructional Interventions

In the practice of HPT, on the occasion when instruction is the best intervention there are several types of instructional interventions to choose from and several models to aid in the design of the instruction. These interventions are created using instructional theories which are created in the light of various learning theories. Below are listed various notable learning theories, instructional models, and general types of established instructional processes.

Learning Theories

Behaviorism - performances are elicited from a learner by a means of conditioned response.

Cognitive Information Processing - Knowledge transfer can be enhanced by methods designed around the idea of modeling the learners short term and long term memory as described in the cognitive model.

Constructivism - Learners create their own knowledge. Instructors simply facilitate this process.

Models/Instructional Theories

Dick and Carey's ID model

This is the long standing model that is very effect when an instructional intervention is required.

original source of this model
may be found in Dick and Carey's
The Systematic Design of Instruction

Keller's ARCS Model

from IPT 536 FA04 notes

 

Gange's 9 events of Instructions

from Conditions of Learning

 

Types Instructional Interventions

From the sage on the stage who provides an information dump to interactive to learning skills while at work Instruction can occur in many different ways.

For Further Reading: Instruction as an Intervention by Michael Moleda, and James D. Russell

CHPT 15 Pershing

For Further Reading: Designing Instructional Strategies: A Cognitive Perspective by Kenneth H Silber, and Wellesley R. Foshay

CHPT 16 Pershing

 

Classroom Instruction

 

Team Activities

CHPT 17 Pershing

For Further Reading: Principles and Practices of Work-Group Performance by Michael F. Cassidy, and Megan M. Cassidy

CHPT 22 Pershing

 

Mentoring

CHPT 19 Pershing

 

Multimedia

 

OJT

 

Distance Educations and Distributed Learning

CHPT 18 Pershing

History

Historical Milestones

by Sharon A. Shrock

To add to Shrocks list we might suggest that:

The 1990s World Wide Web dissemination of information

The 2000s Improved Bandwidth brings (web 2.0) and true two-way multimedia to the www. Also, increased acceptance and usage of SCORM.

Historical Contributors

Benjamin Bloom - Bloom's Taxonomy

B.F. Skinner - Father of Behaviorism

Thomas Gilbert - Behavioral Engineering Model

Robert Gange - Nine Events of Instruction

Piaget - Formal Operations (developmental stages of learning)

Bruner - Constructivist Instruction (developmental analysis)

Robert Mager - Behavioral Objectives

Dick and Carey - D&C Instructional Model